Tiled Plugin 1.7 – Alpha and Color

The latest version of the Tiled plugin adds per-layer Alpha and Color (Red, Green, and Blue) values, enabling even more flexibility in rendering .tmx files. Alpha From TMX The Tiled program supports alpha values on each layer. Setting the alpha on a layer will automatically apply that alpha when the game runs. Changing Color/Alpha in[…]

Derived Screens as a Levels

The latest version of FlatRedBall, Glue, and the Tiled plugin include features to support a new approach for creating levels – using derived screens. Screen inheritance has been available in Glue for many years, but the latest set of features revive this functionality and make level creation easier than ever. Old vs. New Levels are[…]

FlatRedBall.Forms 1.2 Released

Introduction The latest release of FlatRedBall, Gum, and Gum plugin in Glue includes support for FlatRedBall.Forms version 1.2. This version adds the following functionality: New StackPanel control New AddChild method for all FrameworkElements (allowing parent/child relationship to be created without accessing the Visual object) Support for same-named Gum runtime objects in different folders with the[…]

FlatRedBall Desktop GL ColorOperation Update

Introduction The latest version of FlatRedBall Desktop GL (the recommended replacement for FlatRedBall XNA) includes full support for all FlatRedBall color operations. Specifically, today’s release adds the following color operations which were previously unavailable: Add InterpolateColor InverseTexture Modulate2X Modulate4X Subtract These new color operations can be used to add more flexibility to how your sprites[…]

FlatRedBall.Forms 1.1 Released

The latest templates and Glue plugin include support for FlatRedBall.Forms 1.1. This version adds the TreeView control, along with the TreeViewItem used within the TreeView control. Example Code The latest Glue + Gum plugin includes default implementations for TreeView and TreeViewItem. This means that the TreeView can be created purely in Gum, purely in code,[…]

Introducing State Data

Although States have been available in Glue for a long time (about as long as Variables themselves), they have fallen out of style in modern FlatRedball development. Meanwhile the feature set for CSVs has continued to advance, and this file format has become the preferred way to define game data and to organize variables. If[…]

Gum Components in Entities

The latest version of Glue improves the integration between Gum and FlatRedBall. Gum objects in Glue now show all of their variables, and they can be modified just like native Glue objects. Objects added to Glue entities will automatically attach and move with the Glue object. For more information on the latest change, see the[…]

AnimationEditor 3.0 Released

The AnimationEditor just got a big update this weekend with the release of version 3.0. Most FlatRedBall developers have used this tool to create Animation Chain files (.achx), but a number of productivity issues have been around for many years. Version 3.0 directly addresses these issues. Now you can create animations much faster than ever[…]

New Starter Project: Legend of Dodgeball

Continuing the tradition of month-long starter projects, we’ve released our latest which is titled Legend of Dodgeball. What is Legend of Dodgeball? Legend of Dodgeball is a multiplayer (local) coop or competitive sports game. It can be played with up to 4 players, and the AI difficulty can be adjusted to provide a greater challenge. How[…]