Gum Now Supports SkiaSharp!

SkiaSharp is a wrapper over the powerful Skia graphics engine. The latest version of FlatRedBall adds support for rendering Skia objects efficiently in your game. The current implementation of Skia provides a number of new primitives fully integrated with Gum. New Primitives and Effects The current version (as of this writing) adds support for three[…]

FlatRedBall Moves to .NET 6 and Much More!

FlatRedBall is now making a big upgrade to .NET and MonoGame 3.8.1. This means the FlatRedBall Editor (aka Glue) and new game projects are on .NET 6. This upgrade brings along a lot of changes to FlatRedBall, so let’s dive in! Note that some of the changes below require creating a new .NET 6 project[…]

New FlatRedBall Editor (Part 2)

Recently a new version of the FlatRedBall Editor (aka Glue) was released with support for embedding a game window (and support for edit mode). Today the FlatRedBall Editor has been updated with many changes to make it easier to work with. Let’s take a look at some of the changes! New Game Toolbar The Game[…]

The New FlatRedBall – The Biggest Change Yet!

The latest version of FlatRedBall brings together work from the past few months to create a new development experience. The largest of these changes is the integration of the game window. The game can be played in the FlatRedBall window, or it can be switched into edit mode to make changes to the game. Embedding the[…]

Announcing Glue Wizard

FlatRedBall Glue has always been a program for improving the speed of game development. The latest version includes a wizard which greatly simplifies new project setup. Previously, even as recent as a month ago, setting up a new project with levels, a player entity, collision, and tiled map files could take an experienced FlatRedBall user over[…]

Common Math in 2D games

There are four equations that can solve a large variety of problems in 2D games. But math textbooks or Wikipedia often make it really hard to understand how to use them. This post explains the usage of these equations without going into detail about how they work, and links to the Wikipedia pages if you want to[…]