ConvertToManagedInvisible
Introduction ManagedInvisible Sprites are Sprites which the SpriteManager performs every-frame updates on them (such as applying Velocity, Acceleration, and attachment logic). These Sprites are not drawn by the engine. For more information on managed invisible Sprites, see the AddManagedInvisibleSprite method. When to use ConvertToManagedInvisible The most common way of creating managed invisible Sprites is to[…]