Month: November 2019

  • Hot Reload and Improved Build in Glue

    Hot Reload and Improved Build in Glue

    One of the most common task in game development is stopping a game to make small changes, then restarting the game. Of course, doing this just one time is a fast process, but over the course of an entire game this can add up. The latest version of Glue focuses on speeding up the stop/tweak/restart cycle. This…