Search results for: “FlatRedBall File Types”
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FlatRedBall.Forms 1.2 Released
Introduction The latest release of FlatRedBall, Gum, and Gum plugin in Glue includes support for FlatRedBall.Forms version 1.2. This version adds the following functionality: New StackPanel control New AddChild method for all FrameworkElements (allowing parent/child relationship to be created without accessing the Visual object) Support for same-named Gum runtime objects in different folders with the…
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Gum Now Supports SkiaSharp!
SkiaSharp is a wrapper over the powerful Skia graphics engine. The latest version of FlatRedBall adds support for rendering Skia objects efficiently in your game. The current implementation of Skia provides a number of new primitives fully integrated with Gum. New Primitives and Effects The current version (as of this writing) adds support for three…
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Creating Damage Over Time
Introduction Many game types include collidable areas which deal damage over time to characters or enemies within the area. This type of behavior can be accomplished in Glue with a little setup. This post shows how to implement damage over time using standard entities. Damage Over Time vs. Simple Collision The simplest situation for damage…
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Introducing State Data
Although States have been available in Glue for a long time (about as long as Variables themselves), they have fallen out of style in modern FlatRedball development. Meanwhile the feature set for CSVs has continued to advance, and this file format has become the preferred way to define game data and to organize variables. If…
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Features
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FlatRedBall Makes Game Development Faster Work on your game and see changes in real time. Click play and your game starts in seconds. Add files, tune variables, and create events in Glue – the FlatRedBall visual editor. FlatRedBall Works with the Best Game Development Tools Easy integration with Tiled, Texture Packer, Spriter, and more! Plugin…