Gum Now Supports SkiaSharp!

SkiaSharp is a wrapper over the powerful Skia graphics engine. The latest version of FlatRedBall adds support for rendering Skia objects efficiently in your game. The current implementation of Skia provides a number of new primitives fully integrated with Gum. New Primitives and Effects The current version (as of this writing) adds support for three[…]

Creating Damage Over Time

Introduction Many game types include collidable areas which deal damage over time to characters or enemies within the area. This type of behavior can be accomplished in Glue with a little setup. This post shows how to implement damage over time using standard entities. Damage Over Time vs. Simple Collision The simplest situation for damage[…]

FlatRedBall.Forms 1.1 Released

The latest templates and Glue plugin include support for FlatRedBall.Forms 1.1. This version adds the TreeView control, along with the TreeViewItem used within the TreeView control. Example Code The latest Glue + Gum plugin includes default implementations for TreeView and TreeViewItem. This means that the TreeView can be created purely in Gum, purely in code,[…]