Our latest starter project titled Anfloga is now available for download. What is Anfloga? Anfloga is a starter project developed over the course of one month. It’s a story-rich game where you, a submarine pilot, must explore a remote planet to mine crystals, survive, and ultimately discover the secrets of the Anfloga Mining Corporation. How Can[…]
Today brings the release our the fourth (and largest) FlatRedBall starter project called TownRaiser, nostalgically named after the SNES classic ActRaiser. What’s is TownRaiser? TownRaiser is a RTS/town builder hybrid game. Players can build a town, train troops, and explore the map to fight enemies. How Can I Play TownRaiser? Unlike previous starter projects, you[…]
Starter projects are a great way to begin your journey as a game developer or to learn about FlatRedBall. As of today Glue includes a new starter project called BrakeNeck, a top-down endless shooter which can be played by one or two players. BrakeNeck focuses on a few technologies and patterns: Extensive use of code-driven[…]
I wanted to give a quick update in order to showcase a new page added silently (in the shadows!) to the content section: game assets On that page, we will be attempting to keep a curated list of our favorite free and cheap (i.e. worth it) visual art and sound assets for use in your games.[…]
FlatRedBall Studios is proud to announce that on Friday, May 27th, 2016, The Incredible Baron will be available for download on Steam! A culmination of several years of development and artwork, The Incredible Baron is a side-scrolling, real-time strategy game that draws influence from games like Pokémon, Magic: The Gathering, and Starcraft. Between January and February of[…]
As part of continuous improvement efforts, we are excited to announce a new starter project: Star Blaster. You can get started right away by updating FRBDK through the Glue update menu. Clicking file, new project, and then you will notice a difference in the new project creator: Select Star Blaster, a path, and then click[…]
A new feature in Glue enables developers and designers to build and launch a game directly from Glue by just clicking a button. The feature, which requires Visual Studio, makes it easier to test a change made in Glue without the need to open the IDE at all! Just press play!
After much anticipation, the often discussed event affectionately titled FRBacon (FlatRedBall Convention -> FRBCon -> FRBacon) took place over a gorgeous extended weekend in April in the hills overlooking Lehi, Utah: Festivities began on Thursday, March 31st when the first of the FlatRedBallers arrived: These handsome gentlemen above, from left to right, are: Adam, Victor, and Justin Most[…]