SpriteEditor:Tutorials:Sprite Grids

Introduction SpriteGrids are objects which allow you to quickly define groups of tiled Sprites. SpriteGrids are often used as tile maps, but can also be used in other situations to create Sprites, such as platformer games. The TileEditor makes extensive use of SpriteGrids, but the SpriteEditor also supports viewing and editing them. Creating a SpriteGrid[…]

FlatRedBall.Scene:Setting Camera

Introduction If you have worked with the SpriteEditor then you may have noticed that Scenes in the SpriteEditor may not look the same in your game as they do in the SpriteEditor. This is usually the case if you have moved the Camera in the SpriteEditor scene or if you have re-sized the SpriteEditor window.[…]

SpriteEditor:Main Page

Note: The SpriteEditor is no longer supported. It has been replaced by other tools such as Tiled, Gum, and the FlatRedBall Editor. This page is left here for historical reasons. Welcome to the Sprite Editor. Here is where you can find out everything you wanted to know about the SpriteEditor.   Subsections About Download –[…]