PolygonEditor:Tutorials:Editing Polygons

Introduction Lists of Polygons are stored in the Polygon List XML File (.plylstx) and can be loaded in the FlatRedBall Engine to be used for collision and other logic which requires a defined area. Adding a Polygon To add a Polygon: Click the “Add” menu strip command. Click “Polygon (Rectangle)”. A new rectangle polygon will[…]

Editing Node Networks

Introduction Nodes and links between nodes are stored in a “node network” file (.nntx) and can be loaded in the FlatRedBall Engine for pathfinding. Adding a Node To add a Node: Click the “Add” menu strip item. Click the “New Node” item. A new node will appear in the scene view as a solid green[…]

ArtificialIntelligenceEditor Wiki:Tutorials:Editing Node Networks

Introduction Nodes and links between nodes are stored in a “node network” file (.nntx) and can be loaded in the FlatRedBall Engine for pathfinding. Adding a Node To add a Node: Click the “Add” menu strip item. Click the “New Node” item. A new node will appear in the scene view as a solid green[…]