Introduction The PauseAdjustedSecondsSince method returns the number of seconds that have passed since the argument time, not including time spent paused. This method is similar to the TimeManager.SecondSince method, however it does not include the amount of time that the current Screen has spent paused. This method is purely a convenience method – it does[…]

Accumulating Time

Introduction If you are working on a game which requires actions to be performed at a particular time, you may be inclined to implement an accumulation or decrementing implementation for your timing. In other words, if you want something to happen in 5 seconds, you might write code as follows: // in some initialiation double[…]