Introduction Glue supports creating objects of type ShapeCollection. You can create ShapeCollection objects two ways: From a .shcx file. To do this, first you must create a .schx file. For information on creating a ShapeCollection file, see this page. Once you have a ShapeCollection file, you can create an object using the “Entire File” option.[…]

ParticleEditor:Tutorials:Editing Emitters

Introduction The ParticleEditor public provides full control over all emitter properties, which are broken up into two two categories: Emitter Properties and Particle Properties: Emitter Properties Emitter properties control where and how often an emitter creates its particles. For example, the X, Y, and Z values define the position of the emitter, and the AreaEmissionType[…]