Introduction The GlobalContentManager is a value which can be used to load content using a “global” content manager. Not only is this content manager available globally, but it is never unloaded. Therefore, any content loaded using GlobalContentManager will not be unloaded until the game exits. Using a GlobalContentManager is useful for content which appears frequently[…]


Introduction The UseGlobalContent property tells an Entity/Screen to use the “Global” content manager when loading its content. This means that its content will only be loaded the first time it is accessed and it will never be unloaded. The UseGlobalContent is not the same thing as Global Content Files. Global Content Files is a collection[…]