Introduction TileShapeCollection is a class created specifically for tile based collision. Its features include: Very fast collision – it has partitioning built-in. Eliminates snagging – Internally the TileShapeCollection modifies contained AxisAlignedRectangles’ RepositionDirections to eliminate snagging. Full support in the FlatRedBall Editor for initial definition and collision relationships. Simplified syntax – Adding collisions to TileShapeCollection is very[…]