AfterThat

Introduction The AfterThat function can simplify delaying the execution of Scripts after other scripts have run. The AfterThat function will look at the previous Do calls which are grouped under the previous “If” or “AfterThat”, and will only execute it’s Do’s when all of the previous Do’s are finished. This allows the creation of cascading[…]

Realtime Script Debugging

Introduction The Game Scripting Plugin includes a Windows form which gives you real-time information about the state of your script. This is useful for the following reasons: Due to their delayed execution Scripts are harder to debug compared to regular code. Scripting is intended to be easy enough for non-technical users. These users may not[…]