FlatRedBall:Tutorials:Render State Changes:Solution 2 – Merging Textures

Introduction The previous solution showed how to control the ordering of Sprites as to reduce the number of render breaks. The downside with this approach is that it reduces/eliminates the control over ordering that you get from setting the Z value of Sprites. This tutorial will cover how we can solve the problem by merging[…]

FlatRedBallXna:Tutorials:Render State Changes

The following set of tutorials will explore the impact of render breaks (also sometimes called render state changes) on the performance of a game. Understanding render breaks is important for squeezing maximum graphical performance for out of your game, especially on mobile platforms. For information on the FlatRedBall Profiler, which can help measure render breaks,[…]