FlatRedBall.Scene.Sprites
Introduction The Sprites member in a Scene provides access to the contained Sprites. Accessing the Sprites You can simply loop through the Sprites to make changes. For example, the following code sets all contained Sprites’ Alpha to 0: for(int i = 0; i < SceneInstance.Sprites.Count; i++) { SceneInstance.Sprites[i].Alpha = 0; } Getting the dimensions of[…]