Introduction The Camera object inherits from the PositionedObject class. Therefore, it can be rotated just like any other PositionedObject. For information on using rotation values on a PositionedObject in general, see the following pages: FlatRedBall.PositionedObject.RotationX FlatRedBall.PositionedObject.RotationY FlatRedBall.PositionedObject.RotationZ FlatRedBall.PositionedObject.RotationMatrix By default the Camera will attempt to orient itself so that “up” is the Y vector (0,1,0).[…]