FlatRedBall.Math.Geometry.Line.LastCollisionPoint
FlatRedBall.Math.Geometry.Line Introduction The LastCollisionPoint is a property which can tell you the last location where collision occurred. This can be used if you would like to play effects or perform custom physics where collision has occurred. Code Example The following example creates two Lines and calls CollideAgainst between them. It then uses the LastCollisionPoint (if[…]