ICollidable
Introduction The ICollidable interface provides a standard collision implementation. Objects which implement ICollidable can collide with all FlatRedBall shapes and other ICollidables. The ICollidable interface requires a ShapeCollection property named Collision. FlatRedBall also offers the following extension methods for ICollidable: CollideAgainst – Simply returns true/false to indicate whether a collision has occured CollideAgainstMove – Returns[…]