FlatRedBall.Math.Geometry.AxisAlignedRectangle.CollideAgainstMoveSoft
Introduction CollideAgainstMoveSoft performs the following logic: It checks to see if two AxisAlignedRectangles are overlapping If so, it adjusts the velocity of the caller and the argument AxisAlignedRectangles according to how much the two shapes overlap each other and according to the separation velocity. Since this function adjusts the velocity of the caller and the[…]