FlatRedBall.ManagedSpriteGroups.SpriteGrid.Shift
Introduction The Shift member shifts all visible Sprites, the Blueprint, and all contained data in the SpriteGrid by the argument amount. This method does not shift the bounds of the SpriteGrid. This method can be used to simulate scrolling or to reposition the SpriteGrid’s seed. Code Example The following code creates a SpriteGrid which appears[…]