.scnx (File Type)

Introduction A Scene is simply a collection of different types of objects which can be added as a group. Usually scene creation begins in a tool like the SpriteEditor or TileEditor. The default file type of a scene is .scnx. These are XML files which describe a scene. These scene files can be loaded by[…]

FlatRedBall XNA Content Pipeline

Introduction Larger game projects generally do not load raw assets such as .png or .x files in their final version. Instead of loading from-file, many final projects load content through a “content pipeline”. To simplify the process of creating a content pipeline, Microsoft has included content pipeline support for XNA. While the necessity of a[…]

Scene

Note: The Scene object was a common object in FlatRedBall in the pre-Glue era, and initially when Glue was introduced. Currently the recommended approach for layout is to use Tiled for TileMaps, Gum for UI, and GlueView for manually placing Entities. Introduction A Scene is simply a collection of different types of objects which can[…]

FlatRedBallXna:Tutorials:Custom Files and Content Pipeline

Introduction FlatRedBall offers a variety of file types for storing content information. While these file types are useful in a variety of situations, it is sometimes necessary to create new file types for custom data, or to combine information into a single file. In either case a custom file format is necessary. If your file[…]