Dear ImGui Integration

The Dear ImGui open source library provides a cross-platform way to quickly make user interfaces.  While it is not as pretty as interfaces made in Gum, it does allow for quick creation of powerful UIs for certain audiences.  It has found significant usage for in-engine game development tools, even in high profile AAA games such as the[…]

The latest monthly Teotihuacan is available

The latest monthly named Teotihuacan – named after the ancient city located in modern Mexico – is now available on github and through the Glue New Project creator. It is the largest starter and monthly project to date, containing many new FlatRedBall technologies for making development faster than ever. Of course, it’s also a blast to[…]

Creating Damage Over Time

Introduction Many game types include collidable areas which deal damage over time to characters or enemies within the area. This type of behavior can be accomplished in Glue with a little setup. This post shows how to implement damage over time using standard entities. Damage Over Time vs. Simple Collision The simplest situation for damage[…]

Tiled Plugin 1.7 – Alpha and Color

The latest version of the Tiled plugin adds per-layer Alpha and Color (Red, Green, and Blue) values, enabling even more flexibility in rendering .tmx files. Alpha From TMX The Tiled program supports alpha values on each layer. Setting the alpha on a layer will automatically apply that alpha when the game runs. Changing Color/Alpha in[…]

Derived Screens as a Levels

The latest version of FlatRedBall, Glue, and the Tiled plugin include features to support a new approach for creating levels – using derived screens. Screen inheritance has been available in Glue for many years, but the latest set of features revive this functionality and make level creation easier than ever. Old vs. New Levels are[…]

FlatRedBall.Forms 1.2 Released

Introduction The latest release of FlatRedBall, Gum, and Gum plugin in Glue includes support for FlatRedBall.Forms version 1.2. This version adds the following functionality: New StackPanel control New AddChild method for all FrameworkElements (allowing parent/child relationship to be created without accessing the Visual object) Support for same-named Gum runtime objects in different folders with the[…]

FlatRedBall Desktop GL ColorOperation Update

Introduction The latest version of FlatRedBall Desktop GL (the recommended replacement for FlatRedBall XNA) includes full support for all FlatRedBall color operations. Specifically, today’s release adds the following color operations which were previously unavailable: Add InterpolateColor InverseTexture Modulate2X Modulate4X Subtract These new color operations can be used to add more flexibility to how your sprites[…]