Search results for: “Tile Collision”
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What Is FlatRedBall
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FlatRedBall is an actively developed, open-source game engine, tooling, and community focused on making the creation of 2.5d games extremely fast and flexible. FlatRedBall is optimized for 2d, pixel art graphics and has out-of-the-box features that solve common problems in 2d genres such as platforming and top-down movement. FlatRedBall makes heavy use of code generation, which is…
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Announcing Glue Wizard
FlatRedBall Glue has always been a program for improving the speed of game development. The latest version includes a wizard which greatly simplifies new project setup. Previously, even as recent as a month ago, setting up a new project with levels, a player entity, collision, and tiled map files could take an experienced FlatRedBall user over…
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Derived Screens as a Levels
The latest version of FlatRedBall, Glue, and the Tiled plugin include features to support a new approach for creating levels – using derived screens. Screen inheritance has been available in Glue for many years, but the latest set of features revive this functionality and make level creation easier than ever. Old vs. New Levels are…