Glue:Tutorials:Using IVisible

Introduction Continuing the series of interface settings in Glue is the “Implements IVisible” property. You can probably guess what this means right away. If you’ve guessed that it gives your Entity a “Visible” property, then you’re right! Benefits of IVisible Just like the IWindow and IClickable properties, the great thing about the IVisible property is[…]

Glue:Tutorials:Using IWindow

Introduction If you’ve been reading the tutorials in order, then you have just finished the tutorial on IClickable. IClickable can be used to tell you if a Cursor is over an Entity, which is the basis for creating GUIs in games that use a mouse or touch screen. However, while the IClickable gets us a[…]

WorldYAt

Introduction The WorldXAt and WorldYAt methods are useful for finding the absolute world position of the Cursor at a given Z value. These methods should generally be used only when dealing with an unrotated Camera. For more information on limitations see below. If you are dealing with a 2D Camera (the default) then you can[…]

WorldXAt

Introduction The WorldXAt and WorldYAt methods are useful for finding the position of the Cursor at a given Z value. These methods should generally be used only when dealing with an unrotated Camera. For more information on limitations see below. If you are dealing with a 2D Camera (the default) then you can use a[…]