FlatRedBallXna:Tutorials:Inheriting from Window

Introduction The Window class is the base class for all UI elements in FlatRedBall. It also provides the basic class for constructing your own custom UI element. Creating your own Window is like creating your own class in C#. Available types in C# include float, int, string, and bytes. In the FlatRedBall GUI these types[…]

FlatRedBall.Gui.GuiManager

Introduction The GuiManager is a static object responsible for common UI element management as well as some UI creation. There are two categories of UI elements: Default FlatRedBall GUI objects which are usually used for debugging and tools (these are used in all FRB graphical tools like the SpriteEditor, PolygonEditor, etc) Glue Entities inheriting from[…]