FlatRedBall.Math.Geometry.Circle.ProjectParentVelocityOnLastMoveCollisionTangent

Introduction

The ProjectParentVelocityOnLastMoveCollisionTangent method can be used to create realistic collisions between a Circle and any other Shape.

The Circle’s version of ProjectParentVelocityOnLastMoveCollisionTangent behaves the same as the Polygon‘s version. For more information, see the Polygon’s ProjectParentVelocityOnLastMoveCollisionTangent article.