FlatRedBall.Gui.Cursor.SetCursor

SetCursor is no longer supported:This method is no longer supported in new versions of FlatRedBall; however its functionality is fully supported through the use of the Cursor class and Sprites. For an example on how to perform equivalent functionality, see this page.

Introduction

The SetCursor method can be used to customize the look and behavior of the FlatRedBall-drawn Cusor. Specifically this method does the following:

  1. Sets the texture that should be used by the Cursor when it is rendered
  2. Sets the offset from the top-left of the cursor that the Cursor’s methods and properties will report.

Code Example

The following code example changes the Cursor’s texture to the redball.bmp texture. It also changes the tip offset for the Cursor to the right. Finally it creates a Circle that is positioned with the Cursor. Notice that the Circle is positioned to the right of the Cursor.

Add the following using statements:

using FlatRedBall.Gui;
using FlatRedBall.Math.Geometry;

Add the following at class scope:

Circle circle;

Add the following to Initialize after initializing FlatRedBall:

GuiManager.DrawCursorEvenIfThereIsNoUI = true;

Texture2D texture = FlatRedBallServices.Load<Texture2D>("redball.bmp");

float xOffsetInUiUnits = 15;
float yOffsetInUiUnits = 0;
GuiManager.Cursor.SetCursor(texture, xOffsetInUiUnits, yOffsetInUiUnits);

circle = ShapeManager.AddCircle();

Add the following to Activity:

 circle.X = GuiManager.Cursor.WorldXAt(0);
 circle.Y = GuiManager.Cursor.WorldYAt(0);

CursorSetCursor.png