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Enemy Movement

Introduction

This set of tutorials covers how to create enemy movement in a platformer game. Enemies in many platformers move horizontally until hitting a wall or the edge of a platform, then turn around.

This tutorial creates an Enemy entity which uses Platformer physics, but is fully controlled by logic rather than input devices like the keyboard.

  • 01 – New Project Setup
  • 02 - Enemy Entity
  • 03 - Creating EnemyInput Class
  • 04 - Detecting Platform Edges

Documentation

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