This set of tutorials covers how to add breakable blocks to your platformer game. Breakable blocks have been popularized in the Super Mario Bros franchise, but are also common in other games such as Castlevania, Metroid, and Mega Man.
Despite being introduced in an early Nintendo Entertainment System (and arcade) game, the feature of being able to break blocks requires advanced FlatRedBall collision functionality. We will be covering the following FlatRedBall topics:
- Creating entities in Tiled
- Using TileShapeCollections to adjust Entity RepositionDirections
- Dynamic destruction of entities
- Combining manual collision calls with CollisionRelationships
- Manually calling CollisionRelationship