FlatRedBall provides a number of primitives which can be used to render your game, and to perform collision. These include:
- Sprite – draws an image to screen. This image is often referred to as a Texture.
- Text – draws text to screen.
- Circle – draws a circle to screen and can be used for circular collision.
- AxisAlignedRectangle – draws a rectangle to screen and can be used for collision. AxisAlignedRectangles cannot be rotated.
This tutorial will show you how to create, move, and destroy a circle. It will use input from the keyboard to control the circle.