Tiled Tutorial

Introduction

The following walk-throughs show how to use Tiled to create levels in a FlatRedBall project. It covers creating multiple levels, creating collision from tiles, and creating entities from tiles.

01. Installing Requirements

02. Creating a GameScreen

03. Adding Collision

04. Colliding Entities against TileShapeCollections

05. Working with Multiple Levels

06. Creating Entities from Tiles

07. Creating Entities from Object Layers

08. Accessing Tiled Properties

09. Working with Tiled Shapes