The CreatedByOtherEntities property can be used if instances of an Entity will be created at runtime (such as bullets fired by a Spaceship Entity) in a location other than your current screen.
Setting this property to true does the following:
- Glue will generate a factory for the Entity type which includes a CreateNew method that can be used to create new Entity instances.
- Glue will automatically add any newly-created instance of the given Entity to any PositionedObjectLists created in any Screens in Glue.
- Glue will display an additional property “PooledByFactory” which can be used to enable pooling to reduce post-load memory allocation.
For more information on CreatedByOtherEntities, see the Created by Other Entities tutorial.