FlatRedBall.Screens.Screen.ContentManagerName

Introduction

The ContentManagerName property returns the Screen’s ContentManagerName. For more information on ContentManagers, see the ContentManager page.

Code Example

ContentManagerName can be used when manually loading files. For example, assuming that “Content/MyGraphic.png” is part of your project, you can load it as follows:

// Assuming "this" is a screen (the code is in the Screen's custom code:
Texture2D texture = FlatRedBallServices.Load<Texture2D>(
    "Content/MyGraphic.png", this.ContentManagerName);