The ICollidable interface provides a standard collision implementation. Objects which implement ICollidable can collide with all FlatRedBall shapes and other ICollidables. The ICollidable interface requires a ShapeCollection property named Collision. FlatRedBall also offers the following extension methods for ICollidable:
- CollideAgainst – Simply returns true/false to indicate whether a collision has occured
- CollideAgainstMove – Returns true/false and separates the two objects involved in the collision
- CollideAgainstBounce – Returns true/false, separates the two objects involved, and adjusts the velocity of the objects involved to simulate bouncing
Entities in Glue can be marked as ICollidable. For more information on ICollidable in Glue, see this page.
ICollidable and Collision
ICollidables provide the same three functions for collision as FlatRedBall shapes. For more information check the following pages: