SetFullScreen sets the game to run in full screen. This function can change the current resolution of the desktop. Graphics cards only support a certain number of resolution configurations. If SetFullScreen is called with a value not supported by the graphics device, an exception will be thrown.

Code Example

The following code sets the game to run in full screen, using the current display resolution.

var displayMode = FlatRedBallServices.GraphicsDevice.DisplayMode;
FlatRedBallServices.GraphicsOptions.SetFullScreen(displayMode.Width, displayMode.Height);