WriteAutomaticallyUpdatedObjectInformation

Introduction

WriteAutomaticallyUpdatedObjectInformation provides information about the automatically updated objects in the FlatRedBall Engine. Including a large number of automatically updated objects can be a common performance problem in FlatRedBall games, so this method is very useful in helping you diagnose and solve these problems.

Usage

The WriteAutomaticallyUpdatedObjectInformation can be called at any point in your application. To do so, add the following line of code:

FlatRedBall.Debugging.Debugger.WriteAutomaticallyUpdatedObjectInformation();

Note that if you prefer to use a different display method than the Text drawn by the Debugger, you can also call GetAutomaticallyUpdatedObjectInformation .

For more information on how to use WriteAutomaticallyUpdatedObjectInformation, see this page.