FlatRedBall.Debugging.Debugger

Introduction

The Debugger class provides a quick way to get real-time information in your game. It is commonly used to track down bugs which are easier to solve with real-time information, and to verify that implemented features are working as expected.

Write Method

The Write method can be used to display information to the Screen. The following code example shows how to display information about the Cursor to the Screen:

Add the following to Update:
Cursor cursor = FlatRedBall.Gui.GuiManager.Cursor;
string resultString = "World X: " + cursor.WorldXAt(0) + 
   "\nWorld Y: " + cursor.WorldYAt(0);
FlatRedBall.Debugging.Debugger.Write(resultString);

Debugger.Write.png