The IsSpriteInView method reports whether the argument Sprite is in view given the Camera’s position, the Sprite’s position, and the CameraCullMode.

If the CameraCullMode is set to CameraCullMode.None then this value will always return true. If the CameraCullMode is set to CameraCullMode.UnrotatedDownZ then this will calculate whether the Sprite is in view or not. This function is intended to be used for culling, and it favors optimization over perfect accuracy.