Introduction The LocalizationManager is a class that can be used if your game is going to support localization (multiple languages). The LocalizationManager stores a Dictionary of string IDs and their corresponding values for different languages. Code Example Typically the LocalizationManager uses localization CSVs which are set up in the FlatRedBall Editor. For information on how[…]


Introduction GlobalContent is a category of content which is available anywhere in your project as opposed to being tied to a specific Screen or Entity. All content that is added as GlobalContent is available at all times. Globalcontent doesn’t have a lifespan tied to any ContentManager – normally content is loaded and tied to a[…]