Introduction The LocalizationManager is a class that can be used if your game is going to support localization (multiple languages). The LocalizationManager stores a Dictionary of string IDs and their corresponding values for different languages. Code Example Typically the LocalizationManager is used in projects with Glue. For information on how to use localization in Glue,[…]


Introduction GlobalContent is a category of content which is available anywhere in your project as opposed to being tied to a specific Screen or Entity. All content that is added as GlobalContent is available at all times. Globalcontent doesn’t have a lifespan tied to any ContentManager – normally content is loaded and tied to a[…]