Sprite

Introduction

Sprites are used to render a texture to the screen. Sprites are one of the most common types of FlatRedBall objects. Examples of Sprites include:

  • Character graphics (static or animated)
  • Backgrounds
  • Particles
  • Tile graphics
  • Bullets

Creating a Sprite

Sprites can be added to Glue screens or entities, although most games don’t include Sprites directly in screens.

To add a Sprite to an entity:

  1. Create or select an existing entity
  2. Right-click on the entity’s Objects node
  3. Select “Add Object”
  4. Select the “FlatRedBall or Custom Type” category
  5. Select the “Sprite” type
  6. Click “OK”