Introduction
CustomInitialize is a function which is called once per instance when it is initialized. Initialization happens:
- When an instance is created either in code by using the “new” operator, or if an instance is added through Glue. See below for more information.
- Whenever an Entity is recycled through a factory.
CustomInitialize and AddToManagers
The CustomInitialize method will only be called when an Entity instance is added to managers. For example consider the following code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
// This assumes that the game has an Entity called Enemy: // enemy1 will have CustomInitialize called Enemy enemy1 = new Enemy(); bool addToManagers = false; // enemy2 will not have CustomInitialize called since it is // not being added to managers: Enemy enemy2 = new Enemy(ContentManagerName, addToManagers); // enemy will not have CustomInitialize called since it is // not being added to managers (yet): Enemy enemy3 = new Enemy(ContentManagerName, addToManagers); // ...but now enemy3 will have CustomInitialize called enemy3.AddToManagers(null); |