The GlobalData class is a pattern for a class which serves as the access point for global information in your game. Examples of information that may go in GlobalData include:
- The player’s profile information
- The current stage being played
- Options such as sound and music volume levels
- Cross screen information that you may want to cache, like information coming from a server
For an in-depth discussion about GlobalData and other ways to store global information, see the “Proper Information Access” page.
Example of GlobalData class
The following shows an empty GlobalData class:
public static class GlobalData
// Here you'd add properties to access information like the player's profile or current stage, etc.