WriteAutomaticallyUpdatedObjectInformation provides information about the automatically updated objects in the FlatRedBall Engine. Including a large number of automatically updated objects can be a common performance problem in FlatRedBall games, so this method is very useful in helping you diagnose and solve these problems.


The WriteAutomaticallyUpdatedObjectInformation can be called at any point in your application. To do so, add the following line of code:

For more information on how to use WriteAutomaticallyUpdatedObjectInformation, see this page.